Get your role
At the start of each round, the game assigns every player a secret role. Read your mission and keep your role to yourself.
Everyone has a part to play. Some have a role to hide. Move forward together, complete your missions, and find out who is pursuing a different goal.
This site introduces the Maskedparty concept. The game is not yet publicly available, and some rules may change.
A game lasts three rounds. Your team enters a dungeon with a shared objective, but every player also receives a secret mission.
At the start of each round, the game assigns every player a secret role. Read your mission and keep your role to yourself.
You have about 25 to 35 minutes to complete the dungeon. Work together while keeping everyone's secret objectives in mind.
After the dungeon, compare your suspicions and try to uncover the other players' roles. Each correct guess earns a point and could turn the game around.
Roles are reassigned at the start of every new round. After three rounds, the player with the most points wins the game!
Players can die any number of times and respawn at a spawn point. Each teammate's death takes 10 seconds off the clock.
Spectators are part of the experience: they can watch the dungeon live, hear the players, and switch viewpoints to follow anyone in the party.
Spectators can talk to each other in a separate voice channel. They can hear the players, but the players cannot hear them, so no hints reach the dungeon.
Roles are reassigned each round. Not every role will appear every time, and more than one player may receive the same role. Select a card to read its details.
A round does not necessarily include all eight roles. The lineup is drawn at random according to the game's rules.
At the end of the dungeon, you can earn points at the council. The scoring below is a work in progress and may change after the first games.
| Role | Role points per round | Maximum total with 5 players | Maximum total with 10 players |
|---|---|---|---|
| Impostor | −2 to +2 | +7 | +12 |
| Puppet | −4 to +3 | +8 | +13 |
| Sentinel | 0 to +2 | +7 | +12 |
| Reaper | −2 to +3 | +8 | +13 |
| Traitor | −2 to +3 | +8 | +13 |
| Dictator | −2 to +2 | +7 | +12 |
| Shapeshifter | −3 to +5 | +9 | +14 |
| Oracle | 0 to +2 | +7 | +12 |
About the maximums: These are theoretical limits per round. They include role points, every role correctly identified at the council and, except for the Shapeshifter, the bonus for correctly identifying the Shapeshifter when present. If there is no Shapeshifter that round, subtract 1 point from the other roles' maximums.
Points add up across the three rounds. The player with the most points wins the game.
A game is designed for 5 to 10 players.
No. A new role is assigned at the start of each round.
A round lasts about 25 to 35 minutes at most. The party must complete the dungeon before time runs out.
Yes, depending on the party size and the host's settings. Roles are still assigned at random, and some combinations are not allowed.
No. They can hear the players, but use a separate voice channel that cannot send information to the party.
The game is still in development. This page explains how it works and introduces its roles; the rules and scoring may change.
Explore the world of Maskedparty and check back as the project develops.